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Fae of Wishes (Granted)
( 4)
Sorcery — Adventure
You may reveal a noncreature card you own from outside the game and put it into your hand.
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Grell Philosopher
( 3)
Creature — Horror Wizard
(1/4)
Aberrant Tinkering — When Grell Philosopher enters the battlefield and at the beginning of your upkeep, each Horror you control gains all activated abilities of target artifact an opponent controls until end of turn. You may spend blue mana as though it were mana of any color to activate those abilities.
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Grim Haruspex
( 3)
Creature — Human Wizard
(3/2)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.) Whenever another nontoken creature you control dies, draw a card.
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Grim Lavamancer
( 1)
Creature — Human Wizard
(1/1)
, , Exile two cards from your graveyard: Grim Lavamancer deals 2 damage to any target.
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Guardian Augmenter
( 3)
Creature — Troll Wizard
(2/2)
Flash Commander creatures you control get +2/+2. Commanders you control have hexproof.
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Gurmag Drowner
( 4)
Creature — Naga Wizard
(2/4)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Gurmag Drowner exploits a creature, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
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Gust Walker
( 2)
Creature — Human Wizard
(2/2)
You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and gains flying until end of turn. (An exerted creature won't untap during your next untap step.)
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Gwyllion Hedge-Mage
( 3)
Creature — Hag Wizard
(2/2)
When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Plains, you may create a 1/1 white Kithkin Soldier creature token. When Gwyllion Hedge-Mage enters the battlefield, if you control two or more Swamps, you may put a -1/-1 counter on target creature.
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Hailstorm Valkyrie
( 4)
Snow Creature — Angel Wizard
(2/2)
Flying, trample : Hailstorm Valkyrie gets +2/+2 until end of turn. ( can be paid with one mana from a snow source.)
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Haldan, Avid Arcanist
( 3)
Legendary Creature — Human Wizard
(1/4)
Partner with Pako, Arcane Retriever (When this creature enters the battlefield, target player may put Pako into their hand from their library, then shuffle.) You may play lands and cast noncreature spells from among cards you exiled that have fetch counters on them, and you may spend mana as though it were mana of any color to cast those spells.
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Halimar Tidecaller
( 3)
Creature — Human Wizard Ally
(2/3)
When Halimar Tidecaller enters the battlefield, you may return target card with awaken from your graveyard to your hand. Land creatures you control have flying.
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Hama Pashar, Ruin Seeker
( 3)
Legendary Creature — Human Wizard
(2/3)
Room abilities of dungeons you own trigger an additional time.
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Harbinger of the Tides
( 2)
Creature — Merfolk Wizard
(2/2)
You may cast Harbinger of the Tides as though it had flash if you pay more to cast it. (You may cast it any time you could cast an instant.) When Harbinger of the Tides enters the battlefield, you may return target tapped creature an opponent controls to its owner's hand.
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Harmonic Prodigy
( 2)
Creature — Human Wizard
(1/3)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) If an ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.
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Havengul Lich
( 5)
Creature — Zombie Wizard
(4/4)
: You may cast target creature card in a graveyard this turn. When you cast it this turn, Havengul Lich gains all activated abilities of that card until end of turn.
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Heartfire Immolator
( 2)
Creature — Human Wizard
(2/2)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) , Sacrifice Heartfire Immolator: It deals damage equal to its power to target creature or planeswalker.
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Historian of Zhalfir
( 4)
Creature — Human Wizard
(3/3)
Whenever Historian of Zhalfir attacks, if you control a Teferi planeswalker, draw a card.
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Hurkyl, Master Wizard
( 3)
Legendary Creature — Human Wizard Advisor
(2/4)
At the beginning of your end step, if you've cast a noncreature spell this turn, reveal the top five cards of your library. For each card type among noncreature spells you've cast this turn, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order.
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Ichor Synthesizer
( 2)
Creature — Phyrexian Wizard
(1/3)
Whenever you cast a noncreature spell, put an oil counter on Ichor Synthesizer. As long as Ichor Synthesizer has four or more oil counters on it, it gets +2/+0 and can't be blocked.
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Ikra Shidiqi, the Usurper
( 5)
Legendary Creature — Naga Wizard
(3/7)
Menace Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness. Partner (You can have two commanders if both have partner.)
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Imoen, Mystic Trickster
( 3)
Legendary Creature — Human Rogue Wizard
(2/3)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon. Choose a Background (You can have a Background as a second commander.)
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Impatient Iguana (playtest)
( 2)
Creature — — Lizard Wizard
(2/1)
If CARDNAME is in your opening hand and you're not the starting player, you may reveal it. If you do, you become the starting player. Haste
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Imperious Mindbreaker
( 3)
Creature — Human Wizard
(1/4)
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.) As long as Imperious Mindbreaker is paired with another creature, each of those creatures has "Whenever this creature attacks, each opponent mills cards equal to its toughness."
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Inalla, Archmage Ritualist
( 5)
Legendary Creature — Human Wizard
(4/5)
Eminence — Whenever another nontoken Wizard enters the battlefield under your control, if Inalla, Archmage Ritualist is in the command zone or on the battlefield, you may pay . If you do, create a token that's a copy of that Wizard. The token gains haste. Exile it at the beginning of the next end step. Tap five untapped Wizards you control: Target player loses 7 life.
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Inga Rune-Eyes
( 4)
Legendary Creature — Human Wizard
(3/3)
When Inga Rune-Eyes enters the battlefield, scry 3. When Inga Rune-Eyes dies, draw three cards if three or more creatures died this turn.
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Ingenious Prodigy
( 1)
Creature — Human Wizard
(0/1)
Skulk (This creature can't be blocked by creatures with greater power.) Ingenious Prodigy enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, if Ingenious Prodigy has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.
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Inkfathom Witch
( 2)
Creature — Merfolk Wizard
(1/1)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) : Each unblocked creature has base power and toughness 4/1 until end of turn.
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Irencrag Pyromancer
( 3)
Creature — Human Wizard
(0/4)
Whenever you draw your second card each turn, Irencrag Pyromancer deals 3 damage to any target.
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Isareth the Awakener
( 3)
Legendary Creature — Human Wizard
(3/3)
Deathtouch Whenever Isareth the Awakener attacks, you may pay . When you do, return target creature card with mana value X from your graveyard to the battlefield with a corpse counter on it. If that creature would leave the battlefield, exile it instead of putting it anywhere else.
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Ith, High Arcanist
( 7)
Legendary Creature — Human Wizard
(3/5)
Vigilance : Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn. Suspend 4—
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Izzet Chronarch
( 5)
Creature — Human Wizard
(2/2)
When Izzet Chronarch enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
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Jace, Vryn's Prodigy
( 2)
Legendary Creature — Human Wizard
(0/2)
: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn's Prodigy, then return him to the battlefield transformed under his owner's control.
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Jace's Projection
( 4)
Creature — Wizard Illusion
(2/2)
Whenever you draw a card, put a +1/+1 counter on Jace's Projection. : Put a loyalty counter on target Jace planeswalker.
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Jadar, Ghoulcaller of Nephalia
( 2)
Legendary Creature — Human Wizard
(1/1)
At the beginning of your end step, if you control no creatures with decayed, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.)
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Jadzi, Oracle of Arcavios
( 8)
Legendary Creature — Human Wizard
(5/5)
Discard a card: Return Jadzi, Oracle of Arcavios to its owner's hand. Magecraft — Whenever you cast or copy an instant or sorcery spell, reveal the top card of your library. If it's a nonland card, you may cast it by paying rather than paying its mana cost. If it's a land card, put it onto the battlefield.
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Jhoira of the Ghitu
( 3)
Legendary Creature — Human Wizard
(2/2)
, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend. (At the beginning of your upkeep, remove a time counter from that card. When the last is removed, you may cast it without paying its mana cost. If it's a creature, it has haste.)
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Jodah, the Unifier
( 5)
Legendary Creature — Human Wizard
(5/5)
Legendary creatures you control get +X/+X, where X is the number of legendary creatures you control. Whenever you cast a legendary spell from your hand, exile cards from the top of your library until you exile a legendary nonland card with lesser mana value. You may cast that card without paying its mana cost. Put the rest on the bottom of your library in a random order.
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Johann, Apprentice Sorcerer
( 4)
Legendary Creature — Human Wizard
(2/5)
You may look at the top card of your library any time. Once each turn, you may cast an instant or sorcery spell from the top of your library. (You still pay its costs. Timing rules still apply.)
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Jon Irenicus, Shattered One
( 4)
Legendary Creature — Elf Wizard
(3/3)
At the beginning of your end step, target opponent gains control of up to one target creature you control. Put two +1/+1 counters on it and tap it. It's goaded for the rest of the game and it gains "This creature can't be sacrificed." (It attacks each combat if able and attacks a player other than you if able.) Whenever a creature you own but don't control attacks, you draw a card.
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Jon Irenicus, the Exile
( 4)
Legendary Creature — — Elf Wizard
(3/5)
At the beginning of your end step, draw a card if your library has more cards in it than target opponent's library. Otherwise, each opponent mills five cards.
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Joraga Visionary
( 4)
Creature — Elf Wizard
(3/2)
When Joraga Visionary enters the battlefield, draw a card.
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Jori En, Ruin Diver
( 3)
Legendary Creature — Merfolk Wizard
(2/3)
Whenever you cast your second spell each turn, draw a card.
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Jubilant Skybonder
( 3)
Creature — Human Wizard
(2/2)
Flying Creatures you control with flying have "Spells your opponents cast that target this creature cost more to cast."
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Kadena, Slinking Sorcerer
( 4)
Legendary Creature — Naga Wizard
(3/3)
The first face-down creature spell you cast each turn costs less to cast. Whenever a face-down creature enters the battlefield under your control, draw a card.
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Kadena's Silencer
( 2)
Creature — Naga Wizard
(2/1)
When Kadena's Silencer is turned face up, counter all abilities your opponents control. Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.)
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Kaho, Minamo Historian
( 4)
Legendary Creature — Human Wizard
(2/2)
When Kaho, Minamo Historian enters the battlefield, search your library for up to three instant cards, exile them, then shuffle. , : You may cast a spell with mana value X from among cards exiled with Kaho without paying its mana cost.
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Kangee, Sky Warden
( 5)
Legendary Creature — Bird Wizard
(3/3)
Flying, vigilance Whenever Kangee, Sky Warden attacks, attacking creatures with flying get +2/+0 until end of turn. Whenever Kangee blocks, blocking creatures with flying get +0/+2 until end of turn.
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Karfell Harbinger
( 2)
Creature — Zombie Wizard
(1/3)
: Add . Spend this mana only to foretell a card from your hand or cast an instant or sorcery spell.
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Kaza, Roil Chaser
( 2)
Legendary Creature — Human Wizard
(1/2)
Flying, haste : The next instant or sorcery spell you cast this turn costs less to cast, where X is the number of Wizards you control as this ability resolves.
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Keen Duelist
( 2)
Creature — Human Wizard
(2/2)
At the beginning of your upkeep, you and target opponent each reveal the top card of your library. You each lose life equal to the mana value of the card revealed by the other player. You each put the card you revealed into your hand.
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Keeper of the Cadence
( 5)
Creature — Human Wizard
(2/5)
: Put target artifact, instant, or sorcery card from a graveyard on the bottom of its owner's library.
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Kess, Dissident Mage
( 4)
Legendary Creature — Human Wizard
(3/4)
Flying Once during each of your turns, you may cast an instant or sorcery spell from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.
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Kopala, Warden of Waves
( 3)
Legendary Creature — Merfolk Wizard
(2/2)
Spells your opponents cast that target a Merfolk you control cost more to cast. Abilities your opponents activate that target a Merfolk you control cost more to activate.
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Kor Castigator
( 2)
Creature — Kor Wizard Ally
(3/1)
Kor Castigator can't be blocked by Eldrazi Scions.
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Kor Spiritdancer
( 2)
Creature — Kor Wizard
(0/2)
Kor Spiritdancer gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card.
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Krark, the Thumbless
( 2)
Legendary Creature — Goblin Wizard
(2/2)
Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy. Partner (You can have two commanders if both have partner.)
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Krovikan Sorcerer
( 3)
Creature — Human Wizard
(1/1)
, Discard a nonblack card: Draw a card. , Discard a black card: Draw two cards, then discard one of them.
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Kwain, Itinerant Meddler
( 2)
Legendary Creature — Rabbit Wizard
(1/3)
: Each player may draw a card, then each player who drew a card this way gains 1 life.
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Kydele, Chosen of Kruphix
( 4)
Legendary Creature — Human Wizard
(2/3)
: Add for each card you've drawn this turn. Partner (You can have two commanders if both have partner.)
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Kykar, Wind's Fury
( 4)
Legendary Creature — Bird Wizard
(3/3)
Flying Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. Sacrifice a Spirit: Add .
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Laboratory Maniac
( 3)
Creature — Human Wizard
(2/2)
If you would draw a card while your library has no cards in it, you win the game instead.
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Lat-Nam Adept
( 4)
Creature — Human Wizard
(3/3)
Whenever you draw your second card each turn, put a +1/+1 counter on Lat-Nam Adept.
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Lazotep Chancellor
( 2)
Creature — Zombie Wizard
(1/3)
Whenever you discard a card, you may pay . If you do, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
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Learned Learner (playtest)
( 1)
Creature — — Cephalid Wizard
(0/3)
As long as you have a maximum hand size other than 7, CARDNAME has ": Draw a card."
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Lier, Disciple of the Drowned
( 5)
Legendary Creature — Human Wizard
(3/4)
Spells can't be countered. Each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card's mana cost.
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Lightning Stormkin
( 2)
Creature — Elemental Wizard
(2/2)
Flying Haste (This creature can attack and as soon as it comes under your control.)
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Liliana's Scrounger
( 3)
Creature — Human Wizard
(3/2)
At the beginning of each end step, if a creature died this turn, you may put a loyalty counter on a Liliana planeswalker you control.
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Linvala, Shield of Sea Gate
( 3)
Legendary Creature — Angel Wizard
(3/3)
Flying At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can't attack or block, and its activated abilities can't be activated. Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.
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Loathsome Curator
( 5)
Creature — Gorgon Wizard
(5/4)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.) Menace When Loathsome Curator exploits a creature, destroy target creature you don't control with mana value 3 or less.
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Lore Weaver
( 4)
Creature — Human Wizard
(2/2)
Partner with Ley Weaver (When this creature enters the battlefield, target player may put Ley Weaver into their hand from their library, then shuffle.) : Target player draws two cards.
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Lost Auramancers
( 4)
Creature — Human Wizard
(3/3)
Vanishing 3 (This creature enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Lost Auramancers dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle.
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Ludevic, Necro-Alchemist
( 3)
Legendary Creature — Human Wizard
(1/4)
At the beginning of each player's end step, that player may draw a card if a player other than you lost life this turn. Partner (You can have two commanders if both have partner.)
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Lumengrid Sentinel
( 3)
Creature — Human Wizard
(1/2)
Flying Whenever an artifact enters the battlefield under your control, you may tap target permanent.
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Lunar Mystic
( 4)
Creature — Human Wizard
(2/2)
Whenever you cast an instant spell, you may pay . If you do, draw a card.
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Maelstrom Muse
( 4)
Creature — Djinn Wizard
(2/4)
Flying Whenever Maelstrom Muse attacks, the next instant or sorcery spell you cast this turn costs less to cast, where X is Maelstrom Muse's power as this ability resolves.
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Mage il-Vec
( 3)
Creature — Human Wizard
(2/2)
, Discard a card at random: Mage il-Vec deals 1 damage to any target.
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Magmatic Channeler
( 2)
Creature — Human Wizard
(1/3)
As long as there are four or more instant and/or sorcery cards in your graveyard, Magmatic Channeler gets +3/+1. , Discard a card: Exile the top two cards of your library, then choose one of them. You may play that card this turn.
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Magus of the Abyss
( 4)
Creature — Human Wizard
(4/3)
At the beginning of each player's upkeep, destroy target nonartifact creature that player controls of their choice. It can't be regenerated.
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Magus of the Bazaar
( 2)
Creature — Human Wizard
(0/1)
: Draw two cards, then discard three cards.
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Magus of the Bridge
( 3)
Creature — Human Wizard
(4/4)
Whenever a nontoken creature is put into your graveyard from the battlefield, create a 2/2 black Zombie creature token. When a creature is put into an opponent's graveyard from the battlefield, exile Magus of the Bridge.
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Magus of the Disk
( 4)
Creature — Human Wizard
(2/4)
Magus of the Disk enters the battlefield tapped. , : Destroy all artifacts, creatures, and enchantments.
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Magus of the Future
( 5)
Creature — Human Wizard
(2/3)
Play with the top card of your library revealed. You may play lands and cast spells from the top of your library.
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